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My biggest complaint with BotW was that the pacing was odd. It was clear they designed everything in the world to be completed on the time scale of a subway rid
by tnecniv 8y ago
My biggest complaint with BotW was that the pacing was odd. It was clear they designed everything in the world to be completed on the time scale of a subway ride.
I understand why they did this, given that it was the launch game of a new handheld platform, but it felt limiting from a design perspective. Most of the puzzles just weren't that challenging and the dungeons were rather lackluster instead of being big events.
- I-M-S 8y agoBOTW was designed for WiiU, which is not a mobile console