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It's an interesting take. For me, I felt BotW was a return to the original form: the first game clearly had a path of progression in mind, but didn't technicall
by fixermark 8y ago
It's an interesting take. For me, I felt BotW was a return to the original form: the first game clearly had a path of progression in mind, but didn't technically stop you from picking up (or refraining from picking up) the wooden sword and tooling around on Death Mountain right from the start if you wanted (granted, you couldn't actually challenge Ganon unless you did beat all 8 dungeons, unlike BotW).
As of approximately Ocarina of Time (if not Zelda 2), Zelda games have been a lot more "on rails" in the sense of a well-defined path of progression that is difficult to break (generally because of the need for some artifact or some plot-point to develop that opens the next path point). BotW gave me a clear directional hint (key for modern game design; we're well past the point where most players lack patience for "Here you are; I won't explain the rules; try not to die" game design), but if I wanted to ignore the hint and go run off into the sunset or try to rodeo a Lynel in my shorts with three hearts, I could.
- eganist 8y agoContext for those who haven't played: > or try to rodeo a Lynel Taming one of the toughest non-boss enemies in the game, starting at 2,000 HP and ranging up to 5,000 HP. > in my shorts No equipped armor/clothes, meaning no reduction to damage if hit > with three hearts Early-stage, just-started Link. In tandem with "in my shorts," every hit from a Lynel in this condition would be a one-hit kill. Beyond that, it's implied that Link in this condition might only have access to the most primitive weapons (around 25-30 HP per hit before meal/potion bonuses), though even assuming the absolute maximum damage doable from even the best weapon with the best consumable bonus (~110 HP), you're looking at landing 19 hits on the weakest of these guys without being touched. It's doable on speedruns by advanced players who've gotten a hang of all of the game mechanics. Fixermark's point is more that BotW gives you the option of embracing this sort of masochism should you choose, but it includes a predefined soft-path should you not.