3 ms·
>"straight lines in world space map to straight lines in screen space" Then you post-process the screen space, with something like a fish-eye shader to warp yo
by GistNoesis 8y ago
>"straight lines in world space map to straight lines in screen space"
Then you post-process the screen space, with something like a fish-eye shader to warp your image appropriately.
Sure you'll lose some resolution near the borders but the human eye won't care because it's not in its high resolution area.
- iaml 8y agoThe problem is without eye tracking, nothing stops you from just looking at the borders and seeing artifacts.
- mattkrause 8y agoIn practice, people don’t make incredibly long saccades. Instead, there’s some coordination so that the neck or body movements do the bulk of the work.
- rtkwe 8y agoWhen I was using VR a lot I just kind of stopped looking with my eyes outside of a small area around the middle and mostly used my neck. When looking towards the edge doesn't look great I think most people adapt and just start subconsciously working around the limitations. Maybe it partially comes from being a glasses wearer almost all my life (since around 7-8) so my vision is already basically useless for detail around the edges but it wasn't a huge jump for me.