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If you can make this a tolerable experience on the Oculus Go, it should only get better from there. After using several VR setups (including the Go), I think i
by slfnflctd 8y ago
If you can make this a tolerable experience on the Oculus Go, it should only get better from there. After using several VR setups (including the Go), I think it might just hit the baseline sweet spot of affordability, ease of use and performance-- with the latter obviously being the biggest concern.
You might want to consider throwing in a quick check on internet speed & latency at the user's location, and simply not allow them to connect if it's not up to a certain level (or gracefully degrade the experience to a lower-bandwidth, more latency-tolerant secondary UI).
- kdzapp 8y agoWill definitely consider this - and I totally agree. The Go isn't going to offer the "BEST" end-all be-all solution, but as time progresses we will get the experience of a Rift in a Go for the same price as a Go (the quest in 1-2 years). If we can get an acceptable experience on the Go, the sky is the limit as the tech progresses!
- slfnflctd 8y agoDetermine the best stuff to compress without losing engagement and you've got it. As others have said, faces probably matter a lot. It would be nice to have face tracking through a bluetooth device or something, but direction of gaze with the right manual options (say, 5 gradients from smiling to frowning and a few other emotes) might be enough to start.