3 ms·
> The other "big" issue (anecdotally) is lack of visual cues to know when it's likely to be OK to start and stop talking This is something that is much better
by sleepybrett 8y ago
> The other "big" issue (anecdotally) is lack of visual cues to know when it's likely to be OK to start and stop talking
This is something that is much better in vr. Eye contact becomes a thing.
- kdzapp 8y agoWe are hoping we can simulate that as time progresses!