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I just had an extremely hard time connecting to the game. 20 tries or more, but now it's going through. The game can be fixed to be more playable with few peop
by chipsy 16y ago
I just had an extremely hard time connecting to the game. 20 tries or more, but now it's going through.
The game can be fixed to be more playable with few people.
Just have random pixels teleport into the watermark, and don't award anything(or as little as possible) for the teleported pixels. Then, if you have only one player, you basically get a cool effect with pixels rapidly flying into place. With two or more players, the game starts to move along, but the pacing of pixel teleports is controlled by the number of people playing. At 10 players you turn off teleporting and it's all player-controlled. No real AI is necessary, the goal is just to make sure things are happening onscreen and the player has to fight to make a difference at all times. The dullness primarily comes from the screen being static and lifeless, and that is easy to fix.
Also, add particle effects. They help.
- jabo 16y ago20 tries?! That's a lot. Could you let me know what browser/OS combination you were using? Your idea sounds brilliant. But my concern is, don't you think the teleporting will start to look like cheap AI? I mean, teleported pixels will jump walls of pixels and might evade any strategy the user is trying to adopt. It will essentially break the rules of the game and will give a totally different experience (in the negative sense) of the game. Imagine a strategy game like Age of Empires in which all the AI does it to fly across the map and attack your area directly! Or is it just me thinking this way?