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Hello Everyone! Just to give you some background I started Portal Spaces because one of the worst parts of WFH for me was always collaborating. No matter how go
by kdzapp 8y ago
Hello Everyone! Just to give you some background I started Portal Spaces because one of the worst parts of WFH for me was always collaborating. No matter how good of an internet connection I had, Skype (that’s what we used at MS ofc) would always lag. I also couldn’t present and see people at the same time. I think the tech for this is really early but we want to focus on making it accessible, that’s why we built for the Oculus Go. Thus, even including the hardware, we are able to price it similar to other video conferencing software. We strongly believe that once you can feel like you’re in a room with someone else in VR, there will be nothing stopping you from becoming a remote worker. That’ll allow for everyone to have a more flexible, enjoyable lifestyle.
Let us know what you think! We are really excited to be released, though we are in alpha, so we have lots of room for development and improvement!
- slfnflctd 8y agoIf you can make this a tolerable experience on the Oculus Go, it should only get better from there. After using several VR setups (including the Go), I think it might just hit the baseline sweet spot of affordability, ease of use and performance-- with the latter obviously being the biggest concern. You might want to consider throwing in a quick check on internet speed & latency at the user's location, and simply not allow them to connect if it's not up to a certain level (or gracefully degrade the experience to a lower-bandwidth, more latency-tolerant secondary UI).
- kdzapp 8y agoWill definitely consider this - and I totally agree. The Go isn't going to offer the "BEST" end-all be-all solution, but as time progresses we will get the experience of a Rift in a Go for the same price as a Go (the quest in 1-2 years). If we can get an acceptable experience on the Go, the sky is the limit as the tech progresses!
- slfnflctd 8y agoDetermine the best stuff to compress without losing engagement and you've got it. As others have said, faces probably matter a lot. It would be nice to have face tracking through a bluetooth device or something, but direction of gaze with the right manual options (say, 5 gradients from smiling to frowning and a few other emotes) might be enough to start.