4 ms·
1) You might be able to implement sufficiently smart bots that seem like real people. Only use this technique in the beginning, and as soon as you get some real
by YuriNiyazov 16y ago
1) You might be able to implement sufficiently smart bots that seem like real people. Only use this technique in the beginning, and as soon as you get some real players, kill the bots
2) You can pay a bunch of people far away to play the game for two weeks, and during those two weeks ramp up your real-time presence (as in, actively tweet and hang out in gaming forums and just dedicate yourself to shameless self-promotion)
- jabo 16y ago1. Like I pointed out in another comment, we are a two-member team and getting a bot to play a real-time strategy game, is going to be time-consuming. 2. Good idea! Do you know anyone who might be interested? Or how I could reach them? Sites like freelancer.com don't exactly fit the picture right?
- YuriNiyazov 16y ago1. I don't know anything about the actual gameplay, but I think you are not interpreting this right. I don't mean some highly involved complex AI, I mean just something that picks its moves slightly better than random. These things are perfect for a genetic algorithm, or an ant-colony-like simulation (Look up John Koza's books on how to do this right). Also, if you are a two-member team, and this is your biggest problem (which it sounds like it is - you have a product and no users!) then you should devote time to it. 2. I don't know anyone personally, but sounds like what you need to do it go on Elance and find a "virtual backoffice" team, and pay them to recruit local players.