4 ms·
ok but a precomputed texture isn't scalable
by sguwwochqbib 8y ago
ok but a precomputed texture isn't scalable
- jayd16 8y agoWhen its an SDF texture it is scalable because the distance function produces continuous data. The aliasing is greatly reduces because data is easily calculable from neighboring pixel samples. Edit: Here's Valve's Siggraph paper on the technique https://steamcdn-a.akamaihd.net/apps/valve/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf https://steamcdn-a.akamaihd.net/apps/valve/2007/SIGGRAPH2007...