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I played with a HoloLens 1 briefly, which was both a revelation- AR feels like it could be useful in a way VR doesn't- and very frustrating. The worst part was
by roywiggins 8y ago
I played with a HoloLens 1 briefly, which was both a revelation- AR feels like it could be useful in a way VR doesn't- and very frustrating. The worst part was the gesture recognition, which was the absolute bare minimum. The Air Tap was horrible.
Twice the FoV and with real hand tracking? That suddenly makes this thing viable in one step.
- Groxx 8y agoI generally feel like anything that requires your hands to be in the field of view (at anything near its current size) is an immediate non-starter, which is part of what ruined Air Tap for me. Plus it was just horribly imprecise. We do stuff with our hands largely away from the center of our vision. You might make a brief glance to calibrate yourself, but e.g. grabbing a thing doesn't require constant focus on the thing through the entire act.
- ocdtrekkie 8y agoThis may be the least insurmountable challenge though: A pair of smart gloves will mostly solve this problem.
- Groxx 8y agoyep, that'd be the most comprehensive way certainly. downward-facing cameras could probably get most of it tho.
- freeone3000 8y agoAir tap doesn't actually require your finger to be in field of view. Even in the Hololens 1, there is, in fact, a downward-facing camera for gestures whose field-of-camera extends all the way down to your waist.