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Looks good, I don't know if lighting is pre baked or what but I was surprised. EDIT: Site does mention lightmaps. Running on Chrome on Android on a Pixel XL I
by reificator 8y ago
Looks good, I don't know if lighting is pre baked or what but I was surprised. EDIT: Site does mention lightmaps.
Running on Chrome on Android on a Pixel XL I did encounter the following:
* Freelook camera allowed for too fast of movement, the engine struggled to keep up. Panning back to polys that were in view less than a second before reveals that they've been unloaded the instant I looked away. This allowed me to see through walls to polys that should have been fully occluded and would have been much safer to cull. What was rendered would only seem to update if I moved either stick, and so after I started to have issues I never managed to have a correctly rendered frame again. Loading missing polys would mean bringing more unloaded polys into view. Seems like one of those bugs where I would believe it took 5 seconds or 50 hours of work to resolve.
* I did start to notice the vertical seams on the barrels on my second time through, this time with the automatic camera mode. Once I noticed them, I wasn't able to stop, it was very distracting.
EDIT: I went back in to confirm, the mobile control version does not show vertical barrel seams, while the auto camera version does. Different builds for each perhaps?