4 ms·
Depends on your definition of fine. In certain cases it would crash browsers on load, in other cases it would deliver a solid 60fps. I think 3d on the web does
by osrec 8y ago
Depends on your definition of fine. In certain cases it would crash browsers on load, in other cases it would deliver a solid 60fps. I think 3d on the web does need a bit more polish so that it's a good experience universally.
- pavlov 8y ago"Mostly works, sometimes doesn't" is the perennial state of accelerated 3D on the desktop. WebGL just exposes it as-is to JavaScript apps.
- _bxg1 8y agoThe Unity engine has been outputting WebGL builds for years, and having played a bunch of them (and deployed a few myself), I've never once seen a problem that didn't exist in other builds of the same game