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If id can sustain the 1.99 price point and stay in the top 10 (and there seems to be price sensitivity the higher in ranking you go in the iPhone app store; not
by muhfuhkuh 16y ago
If id can sustain the 1.99 price point and stay in the top 10 (and there seems to be price sensitivity the higher in ranking you go in the iPhone app store; not so much so in the iPad app store, oddly), there is a chance id could make between $2 to 10 million in a year, post-30% Apple's cut (assuming traditional sales breakdown goes that #1 on the app store is ~20,000 units a day and #10 is ~5,000 units a day). That's on one game, on mobile. It doesn't consider the fact that Rage on mobile was more of a marketing vehicle to give everyone a taste of Rage coming for the PC, OS X, Linux, PS3, and XBox 360. Now _that_ is where id makes it's mark.