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It started a long time ago as a port of an old tool called bmdview2 to the web called "bmdview.js" as a way of learning WebGL and graphics. A bit later, I wante
by Jasper_ 8y ago
It started a long time ago as a port of an old tool called bmdview2 to the web called "bmdview.js" as a way of learning WebGL and graphics. A bit later, I wanted to see levels from Ocarina of Time, so I created a tool called "zelview.js". Both of these original tools are still online, but they might have bitrotten by now.
I created more and more tools like this until I decided to combine all of them, and noclip.website is the result. It combines my love of video games, reverse engineering, high-performance graphics applicationss, and pushing the boundaries of the web. Other people seem to enjoy it too, which is always a huge motivation booster.