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One day while working on the Xbox 360 Fall 2010 and Spring 2011 updates to redesign the UI for Kinect, we ran into an error “out of memory”. Everyone ran around
by cududa 8y ago
One day while working on the Xbox 360 Fall 2010 and Spring 2011 updates to redesign the UI for Kinect, we ran into an error “out of memory”. Everyone ran around like chickens with their heads cut off trying to figure out the problem. Turns out, we were just straight up out of memory! Thus began a “fun” 48 hours of converting all PNG assets into vectors, and png crushing what we could.
Not to say that was the sole solution - OS UI assets were eating up a ton of resources, but there was a bunch of longer term work around OS memory optimization.
I tell that sorry, just because it’s an amusing illustration to me of the twists and turns a project takes from inception to maturity