3 ms·
I think it depends on your process, we do all of our wires we do all of the usability and PWD accessibility up front, once completed we take those wires to an "
by kls 16y ago
I think it depends on your process, we do all of our wires we do all of the usability and PWD accessibility up front, once completed we take those wires to an "artist" who makes it pretty add related imagery, color scheme, etc based on those wires. We then receive a PSD comp from the artist that we then slice into the HTML templates. This works well and is an integral part of our process. We are firm believers in letting artist do the art and UX developers do the workflow and arrangements. This process works well for us and allow us to use the best skill sets from each contributor. This way we don't have to rely on "secondary skills" as we call them.
- Neputys 16y agoIs the way things look&feel not a part of usability and especially UX? And how can a designer make it right if he is not familiar with actual problems or requirements? If he does not care, it's his problem but if you don't then you should not blame him for anything. btw, Isn't UX secondary for a developer too?
- kls 16y agoIs the way things look&feel not a part of usability and especially UX? It depends, color pallet selection would be an example, we have a specific pallet that we use that works for color blind individuals, that pallet was created by our UX professionals, it is provided to the artist as a requirement of the project. What colors that are selected out of that pallet is a function of the artist job. A/B testing, what color schemes work well is the function of the usability analyst. As that is not a detail that can be front ran. These are three distinct roles and sure you can hire one guy and he may be decent in 2 but 10 to 1 he is not going to be top of the industry in all 3. 1 if you are lucky, so you have to make the decision do you want one guy doing 2 sun par secondary responsibilities or 3 guys doing their primary role better than any one guy could do all three. That is not to say that you don't have generalist, we have a good deal of them but when it comes to art, if you want the best generalist is generally not a skill set that you want to look for.
- Neputys 16y agoit's so depressing to read this...
- kls 16y agoWhy so, our process works very well, we are very happy with how we have streamlined it and our developers are really happy to work this way. We offer them the ability to develop skills in the other areas, if they show interest, we just don't impose unrealistic requirements on them. We would rather have a few top of the industry guys in their field that 3 guys that can do it all, but average. With our market and our clientele they demand it and we do our best to accommodate it while providing a great work environment for our developers.
- Neputys 16y agoWell that was political...:) Look it's obvious that you have some kind of grudge against designers. For your own good at least see the enemy you respect...
- kls 16y agoThank you for speaking for me, and telling me what my grudges are. I appreciate it. As a design and development company we sure treat these people that I have a grudge against really well. In fact I believe that my hiring the best of the best is what made us who we are and made me successful. I respect each discipline a great deal and pay 20% above industry and equity for people that stay with our org for more than 4 years. All of them UX, Designer, developer and artist. Just because I know that as a general rule of thumb, one person can not be the best of the best in all three does not mean I have a grudge against them. I have some generalist who are excellent in all three, but they are rare and that is a market reality. It just means I know that there are a lot of hacks that pass themselves off as masters of all three. When the reality is they usually have mediocre skills in HCI if any at all. I have never seen an industry where people pass themselves off as a professional of a field of scientific study, when they have never cracked a book on HCI and have no idea what human factors is. In any other study this would be considered fraud. Just because I know that 80% of designers have no exposure to HCI methods, does not mean that I dislike or have a grudge against them. It just means that they need to either be trained in HCI or not allowed to own that task in my orginization. They are distinctly different disciplines and require completely different education and toolsets. If that depresses you then so be it, but don't accuse me of bias because you don't like or don't know the facts. It is incredulous and a logical fallacy.