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Can you elaborate? Curious as to what aspect of online gaming you're referring to.
by robgibbons 8y ago
Can you elaborate? Curious as to what aspect of online gaming you're referring to.
- di4na 8y agoSure. Have a look at Eve online as an example. You have communities of thousands of people (up to 20k). And the environment is quite close to the one of the current market for corporations. They also face spying, people not doing their fair share, etc. They work together in a scarce and hostile environment and still build an inclusive culture that make people feel at home. To the point that your alliance is in a lot of way your family, at least as much as all these companies want. The way they do that is through multiple channels, and the game itself helps ofc. But the main tool they use is always on vocal server. Teamspeak and Mumble are the incumbent there, with Discord being the new entrant. The way it usually works is that people are always logged in these server the moment they are online. They stay online but go in an "AFK" channel if they went away for a break. Otherwise they will be in a shared "quiet" channel. Or in a "general" channel which is about talking with each other and having a shared space. If you go do something, like play another game, organize a squad to do something specific, have a meeting, etc. Then you create a dedicated channel. What happens is that you get people to share the space and feel a community mostly through the vocal channel. You also usually have a forum for longer run things and "out of band" fun. And in general you also add a slack equivalent. Historically Jabber or Discord these days. The only thing missing is a good whiteboarding experience, but i have high hope for VR there. So yeah anyway, always on vocal is the thing most people miss that create that feeling of belonging.