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Hmm maybe your friend has forsaken physics. He did not implement any physics in his engine! (not yet?) =D
by CreepGin 8y ago
Hmm maybe your friend has forsaken physics. He did not implement any physics in his engine! (not yet?) =D
- gcb0 8y agoit has quantum physics, which can be approximated to zero based on experiments on the applicable scales :D
- Trombone12 8y agoRight, tell that to your semiconductor based computing device.
- microcolonel 8y agoTo a first approximation, this would be something like vec3 pos = {0f, 0f, 0f}; which I think was the joke, you may now laugh.
- haolez 8y agoHe has a famous blog post somewhere teaching beginners how to do physics on 2D platformers.
- leshow 8y agoLink?
- azhenley 8y agoI'm not the OP, but here you go: http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/ http://higherorderfun.com/blog/2012/05/20/the-guide-to-imple... It looks quite nice.
- gcb0 8y agothis is mostly sprite/collision well known patterns summaries. not much on physics.
- Impossible 8y agoThis is probably the most comprehensive single written guide to how platformers are implemented. Definitely worth a read.