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I grew up with the author of this library. He was absurdly intelligent. He started studying quantum physics in high school because he was bored with the “normal
by haolez 8y ago
I grew up with the author of this library. He was absurdly intelligent. He started studying quantum physics in high school because he was bored with the “normal” content of our classes. And, of course, he always dreamed on working in the games industry :)
- CreepGin 8y agoHmm maybe your friend has forsaken physics. He did not implement any physics in his engine! (not yet?) =D
- gcb0 8y agoit has quantum physics, which can be approximated to zero based on experiments on the applicable scales :D
- Trombone12 8y agoRight, tell that to your semiconductor based computing device.
- microcolonel 8y agoTo a first approximation, this would be something like vec3 pos = {0f, 0f, 0f}; which I think was the joke, you may now laugh.
- haolez 8y agoHe has a famous blog post somewhere teaching beginners how to do physics on 2D platformers.
- leshow 8y agoLink?
- azhenley 8y agoI'm not the OP, but here you go: http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/ http://higherorderfun.com/blog/2012/05/20/the-guide-to-imple... It looks quite nice.
- gcb0 8y agothis is mostly sprite/collision well known patterns summaries. not much on physics.
- Impossible 8y agoThis is probably the most comprehensive single written guide to how platformers are implemented. Definitely worth a read.