4 ms·
Sounds like particle system batching and/or overdraw issue. Probably this could be solved by more intelligent batching and culling, or by throttling particle c
by skohan 8y ago
Sounds like particle system batching and/or overdraw issue. Probably this could be solved by more intelligent batching and culling, or by throttling particle count/resolution when the scene gets too busy.
- kennyadam 8y agoYou've solved it!