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"I was working 16 hour days and struggling to get the team on board, while instead just going overboard." I think this is the key takeaway. The author was lead
by tsumnia 8y ago
"I was working 16 hour days and struggling to get the team on board, while instead just going overboard."
I think this is the key takeaway. The author was leading by a BAD example.
More time on task can lead to more productivity... but at the cost of your sanity. I think it's a common tactic in younger developers because they haven't really obtained that level of "ideal worker" they're striving for.