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A piece of advice for you programming guys so you won't need to waist your time on stuff like this (maybe it's for some "designers" too): Car designer has to w
by Neputys 16y ago
A piece of advice for you programming guys so you won't need to waist your time on stuff like this (maybe it's for some "designers" too):
Car designer has to work within constrains (materials, engineering, production capabilities, market so on ). He has to understand these things at least a little bit, work them out with colleagues from respective fields.
So does web designer, product designer, packaging designer, book designer and so on. This is why they are called designers and not artists (constrains, utilitarian purpose). The term it self means that this person understands aesthetics _plus_ has other knowledge of working in a specific field.
So if you hire some guy who can draw a nice face or make a poster to do your interface, sorry but this is your problem. You would be surprised how many designers out there start with wire frames, user interviews and glancing through ux and usability books before they even think about doing anything in PS.
@michokest: I have to use teambox on one project now, possibly it's a good thing that you fired yours.
- kls 16y agoI think it depends on your process, we do all of our wires we do all of the usability and PWD accessibility up front, once completed we take those wires to an "artist" who makes it pretty add related imagery, color scheme, etc based on those wires. We then receive a PSD comp from the artist that we then slice into the HTML templates. This works well and is an integral part of our process. We are firm believers in letting artist do the art and UX developers do the workflow and arrangements. This process works well for us and allow us to use the best skill sets from each contributor. This way we don't have to rely on "secondary skills" as we call them.
- Neputys 16y agoIs the way things look&feel not a part of usability and especially UX? And how can a designer make it right if he is not familiar with actual problems or requirements? If he does not care, it's his problem but if you don't then you should not blame him for anything. btw, Isn't UX secondary for a developer too?
- kls 16y agoIs the way things look&feel not a part of usability and especially UX? It depends, color pallet selection would be an example, we have a specific pallet that we use that works for color blind individuals, that pallet was created by our UX professionals, it is provided to the artist as a requirement of the project. What colors that are selected out of that pallet is a function of the artist job. A/B testing, what color schemes work well is the function of the usability analyst. As that is not a detail that can be front ran. These are three distinct roles and sure you can hire one guy and he may be decent in 2 but 10 to 1 he is not going to be top of the industry in all 3. 1 if you are lucky, so you have to make the decision do you want one guy doing 2 sun par secondary responsibilities or 3 guys doing their primary role better than any one guy could do all three. That is not to say that you don't have generalist, we have a good deal of them but when it comes to art, if you want the best generalist is generally not a skill set that you want to look for.
- Neputys 16y agoit's so depressing to read this...
- kls 16y agoWhy so, our process works very well, we are very happy with how we have streamlined it and our developers are really happy to work this way. We offer them the ability to develop skills in the other areas, if they show interest, we just don't impose unrealistic requirements on them. We would rather have a few top of the industry guys in their field that 3 guys that can do it all, but average. With our market and our clientele they demand it and we do our best to accommodate it while providing a great work environment for our developers.
- Neputys 16y agoWell that was political...:) Look it's obvious that you have some kind of grudge against designers. For your own good at least see the enemy you respect...