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Perhaps a raytracer? Those are often performance-oriented and employ C++ so the subject matter would be practical. A look into threading, memory ownership, and
by danbolt 8y ago
Perhaps a raytracer? Those are often performance-oriented and employ C++ so the subject matter would be practical. A look into threading, memory ownership, and tricks like `constexpr` could all be utilized.
- koots 8y agoA ray tracer sounds good. Thank you.