4 ms·
It's definitely a pain point for games that there isn't much choice around for general-purpose UIs. It's a big factor in why many indie games end up with really
by chipsy 16y ago
It's definitely a pain point for games that there isn't much choice around for general-purpose UIs. It's a big factor in why many indie games end up with really shitty, underdeveloped UI.
Fortunately, you don't really need to reinvent Qt or CSS to get the job done. A font system and a few hand-coded controls usually suffice.
I think the bigger problem is in sound synthesis and processing. This arena still remains mostly confined to reverb algorithms, crossfaded tracks, and pre-recorded samples, yet the depth of the subject goes about as far as graphics does. So we're really missing out in terms of applying technology to creativity here.