4 ms·
Brings to mind the user interface for Metal Gear Solid 5: The Phantom Pain.
by hypertexthero 8y ago
Brings to mind the user interface for Metal Gear Solid 5: The Phantom Pain.
- throwmeback 8y agoYeah, it's kinda nostalgic in that it reminds me of those hacker-ish designs of late '90-'00s. Cohesive, readable, not too much whitespace.
- pault 8y agoWow, I looked at it and was just about to come back here and bash non-functional science fiction design, but it's actually completely usable and every element is displaying relevant data.
- dhimes 8y agoI have to admit that I was a bit disappointed when the controls wouldn't let me change them :)
- wlesieutre 8y agoIf you want to poke buttons on a blue and black spaceship control panel, the Mustang in Star Citizen might be fun: https://youtu.be/vNfw7qW7ZQI?t=146 https://youtu.be/vNfw7qW7ZQI?t=146 I suspect the design is inspired by the 2014 mockups for SpaceX's Dragon capsule control panel: http://www.americaspace.com/wp-content/uploads/2014/05/Dragon-V2-Interior.jpg http://www.americaspace.com/wp-content/uploads/2014/05/Drago... Cool looking, but I hope the real capsule's UI looks absolutely nothing like that, judging from the stories I've heard of the Model 3's touchscreen locking up and needing to reboot mid-drive fairly frequently. Not everything ought to be a touchscreen.