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Recommend adding (1996) to title. That doesn't take away from it, it just shows how prescient the thought was.
by diydsp 8y ago
Recommend adding (1996) to title. That doesn't take away from it, it just shows how prescient the thought was.
- folli 8y agoIt also explains why all the links are dead
- Animats 8y agoYes. It goes further back than that. That's what Alan Kay thought Smalltalk should be for. Read "Personal Dynamic Media". Going forward, there are the persistent shared modifiable virtual worlds, from There to Second Life to SineSpace and beyond. There are many good 3D CAD systems now, and the pro ones have some simulation capability. There's Minecraft and its imitators. We have the capability, and sizable numbers of users. It's not mainstream, but it's in wide use.
- PinkMilkshake 8y agoAlan Kay (and others) developed a 3D collaborative world in Smalltalk called Croquet [1]. Definitely one of the most interesting virtual worlds I've come across. [1] https://en.wikipedia.org/wiki/Croquet_Project https://en.wikipedia.org/wiki/Croquet_Project
- jonsen 8y agoIt goes further back than that: https://en.wikipedia.org/wiki/Simula https://en.wikipedia.org/wiki/Simula
- antfarm 8y agoAround 1996 was the hayday of Artificial Life and Complex Adaptive Systems research and (agent-based) computer simulation of living systems, including ecological, social and economical, was a very common topic in popular science publications.
- rchaud 8y agoYeah, when the page first loaded, I thought somebody actually took "motherfuckingwebsite.com" seriously and built a raw HTML page with no margins or padding beyond the browser defaults.