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There are actually technical reasons GBM can't be used by nVidia. first is that it's tied to Mesa and secondly it has performance issues with non-display outpu
by PlutoIsAPlanet 8y ago
There are actually technical reasons GBM can't be used by nVidia.
first is that it's tied to Mesa and secondly it has performance issues with non-display outputs (e.g. VR).
- robert_foss 8y agoGBM doesn't necessarily have to be the answer here. Just providing an implementation of EGLStreams support for mesa could be another.
- vetinari 8y agoOr the allocator library, they were talking about and didn't get anywhere.