3 ms·
Obviously, a number of issues present in the study, but I can appreciate they tried to account for some of them. Lots of variables are unaccounted for like time
by ggggtez 8y ago
Obviously, a number of issues present in the study, but I can appreciate they tried to account for some of them. Lots of variables are unaccounted for like time of day, win/loss, character, what the researcher said in chat, etc.
Similarly, the opening preamble points out that often the worst harassment is potentially related to when players hear female voices. Obviously there is a different way you could do this study, which would be to invite ~300 players of various skill levels to play a single game and record the results for analysis. That type of study would have it's own problems, but you could at least be more likely to control for some of the problems in this study.
- mactrey 8y agoYeah, the voice is the key. The gender ratio is skewed so much at higher ranks that an obviously feminine name will simply be assumed to be ironic. I would imagine the toxicity/sexual comments would increase by an order of magnitude if the voice was female-presenting along with the account name.
- novia 8y agoOr this researcher could have got a woman to speak into his mic while he played.