2 ms·
It's similar to the way in C you can malloc memory for two data structures, and then check which pointer is smaller. Say, one pointer points at the data for Mar
by xamuel 8y ago
It's similar to the way in C you can malloc memory for two data structures, and then check which pointer is smaller. Say, one pointer points at the data for Mario, and the other pointer points at the data for Luigi. You look at the raw pointers and notice that the Mario pointer is a smaller 64-bit number than the Luigi pointer. That seems absurd or arbitrary because why should "Mario" be "smaller" than "Luigi"? But it doesn't really matter: the game still runs fine and nothing breaks as a result of the arbitrariness.