4 ms·
I was in the beta for their Assassins Creed test. For single-player AAA RPG titles it wasn't noticeable. I doubt twitch / competitive games will ever be the tar
by ctvo 8y ago
I was in the beta for their Assassins Creed test. For single-player AAA RPG titles it wasn't noticeable. I doubt twitch / competitive games will ever be the target audience.
- bilbo0s 8y agoWas it full streaming? Or did you have to download something to your own computer? Having to download only part of the game to stream it would be a bit better than the way things are now, but not much. I guess I'd have to try it to tell? If it was full streaming, just go to the webpage and start playing, that would be cool. (Though, I suspect, a full streaming system would make playing multiplayer games nearly intolerable from a latency perspective.)
- dougmwne 8y agoFull streaming right from Chrome. No plugin or downloads needed. Loaded the game in a few seconds. It was cool.
- bilbo0s 8y agoYeah, then it's likely gonna have some latency problems. But latency will decrease with time. I'd imagine in maybe 2 to 5 years most US consumers might have the latency profile to use a system like that comfortably. Probably not now though. Especially if you're playing, say, Fortnite, against 95 other people who have their game loaded locally on a fast network. You're just asking for a frustrating day.
- dougmwne 8y agoI wonder if a multiplayer shooter would be playable if the game was both hosted and rendered for all players within the same data center. You still have latency to the server when playing multiplayer, so if you eliminate that by hosting the game next to the computer rendering it, it might work well?
- Sohcahtoa82 8y ago> But latency will decrease with time. Only to a point. For these streaming services to work, you really gotta have the data center within 1000 miles of you. If they only have a service in say, California, and you're on the east coast, well...even a round trip at the speed of light is about 30-35 ms. Add in the fact that electricity doesn't actually travel at the speed of light, processing time for routers, and delays for video compression/decompression, and you're looking at at least 60 ms delay on inputs that probably can't possibly be reduced.
- babypuncher 8y agoI think even 1000 miles is a bit generous, since you likely don't get networking in a straight line between your house in the data center. In Utah I get traffic routed through Denver and a few other states east of me before hitting certain servers hosted in California. Unless Google has figured out a way to increase the speed of light, I don't think this new service is really going to change my mind about buying dedicated hardware to play games.
- shereadsthenews 8y agoGoogle has racks full of equipment at every ISP in America, even the minor ones. They can bring this latency down to 5ms or less.
- Rebelgecko 8y agoIt was in the browser, although it only worked with Chrome so I assume they're doing some stuff that goes beyond/outside of web standards
- dougmwne 8y agoI'm not sure how Google achieved it, but Parsec said they got usable browser game streaming working using WebRTC. https://blog.parsecgaming.com/game-streaming-tech-in-the-browser-with-parsec-5b70d0f359bc https://blog.parsecgaming.com/game-streaming-tech-in-the-bro...