5 ms·
I agree. In EQ things felt like an accomplishment. And having a significant penalty to death, I often experienced palpable fear in places that newer games haven
by asudosandwich 8y ago
I agree. In EQ things felt like an accomplishment. And having a significant penalty to death, I often experienced palpable fear in places that newer games haven’t been able to replicate. Those experiences cemented my best memories from EQ in my mind. Heck, I still have memorized the run from Freeport to Qeynos — which was quite perilous for a young level 12.
Speaking of gear, my fondest memory was a 9 hour camp for my toon’s Golden Efreeti boots. When they dropped I was so elated and so happy with all my friends who stayed that long to help me get them.
- noir_lord 8y agoPlayed Doom (2016) the other weekend on the new gaming PC, first time I played a game for years and though "man! Old games where hard". It's a game where destroy everything in sight is the correct strategy, you actually get annoyed when they keep coming and coming. Engaging and fun. No grind, microtransactions, idiots on multiplayer, just jump in and fuck shit up.
- supercanuck 8y agoEQ definitely required a certain degree of situational awareness to it that I haven’t seen replicated to this day.