4 ms·
Ship > Feedback > improve Ship > Feedback > improve Ship > Feedback > improve x n times
by kingsidharth 16y ago
Ship > Feedback > improve
Ship > Feedback > improve
Ship > Feedback > improve
x n times
- pedalpete 16y agoIt is nearly impossible to get UI/UX or 'flow' right the first time. You'll go through a few iterations. But it is best to whiteboard your options or use something like balsamic to play with a few of your potentials and see what feels best. Show it around to friends and get feedback. Then build. go back to those people you showed it to and add a few people to the list and watch them interact with it, get feedback. Repeat. At first the changes may seem minor, and then when you really get it out into Beta, and start getting more feedback and ideas, that's when things will really start moving. I took a look at your site, and I think you are coming at it from the wrong angle. You go right to 'how to get started' but I don't even know what it is yet or why I'd use it. Doosra Cricket means nothing to me. 'Pick a fixture' also has no meaning. What's a 'fixture'. I may not be your target market, but anybody who comes across your site should know what the purpose is without trying to decode your lingo. Then you go into asking for email right off the bat with a sign-in, before I can even start doing anything. That is not good. Let people see what is happening on the site, get them interested and then you'll get sign-ups. Hope that helps
- ssing 16y agoThanks for looking into the site and giving early feedback. The reason I asked this question was I found myself spending too much time trying to get things like login, fb like on the front page and organizing the layout. It is good for learning but it is preventing me from addressing other key issues.