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I think the lack of availability of information made us more creative. I was trying to build a side scroller game when I was a kid in Turbo Pascal, there was no
by kyriakos 8y ago
I think the lack of availability of information made us more creative. I was trying to build a side scroller game when I was a kid in Turbo Pascal, there was no Internet and nowhere I could find out how to do it. Even though I never managed it in the end I spent countless hours trying and coming up with my own solutions to problems. I wouldn't have been the developer I am today if someone just gave me Unity and YouTube to copy parts from tutorials without allowing me to understand how things work at the lower level.