4 ms·
prospero's work: https://github.com/ztellman/penumbra/tree/master/test/example/game/ https://github.com/ztellman/penumbra/tree/master/test/exampl... Pong in 1
by swannodette 16y ago
prospero's work:
https://github.com/ztellman/penumbra/tree/master/test/example/game/ https://github.com/ztellman/penumbra/tree/master/test/exampl...
Pong in 140 < LOC, Tetris in < 260 LOC, Asteroids in < 400 LOC
Looks like plenty o' fun to me! :)
- mkilling 16y agoI guess it wouldn't be much more code in C. Functional programming is a great tool to have in your programming language (that's why I really enjoy writing Python, Lua or C#), but from my point of view it's just not practical as the main paradigm for a game dev language.
- eru 16y agoFunctional reactive programming may be better suited.