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Whether you are talking about old or new, it depends upon what you are trying to accomplish as well as how you go about it. Think back to the computers of the
by II2II 8y ago
Whether you are talking about old or new, it depends upon what you are trying to accomplish as well as how you go about it.
Think back to the computers of the early 1980's. It was quite easy for someone to pick up BASIC and create simple programs. Their understanding of programming will be basic and their understanding of the machine will reflect that. That is quite similar to today.
Someone who whetted their appetite will move on to more advanced concepts. With early computers, that typically meant learning about the hardware or learning about algorithms. You either had to squeeze more performance out of your software or you needed to extend your reach beyond the language (and libraries). Today's programmer is, more likely than not, going to dive more deeply into libraries or learn more about their programming language. Yes, there will be exceptions based upon the domain that interests them or what they wish to gain from their learning.
Let's say that they decide to dive deeper into how the computer works. In the case of an early personal computer, the task was relatively easy. From a programmer's perspective, almost everything can be viewed sequentially and shuffling data across a bus. If they were more interested in electronics, it was relatively easy to see what was going on by looking at a circuit diagram or the board itself coupled with reading (admittedly more difficult to obtain) datasheets. With that knowledge, it was possible to modify the existing hardware and practical to build new hardware.
The notion that we are abstracting our understanding further and further from the workings of the machine while letting that limited understanding decide how what we can do with it isn't exactly a new one. My first real encounter with that idea was from one of the pioneers of digital computers, who described the machine as fundamentally physical and analog. In other words, making the physical world digital is in some sense and abstraction in its own right.
Granted, the article's author had relatively little to say on the fronts of programming and electronics design. It was more of a critique about younger people using software with very little understanding of its features or how it works, the sort of thing that can get you into trouble when things are not working as expected. While I disagree that this problem is specific to this generation, it is a solid reminder that the stereotype that younger people are better with technology is just plain wrong.