2 ms·
Sure, you could compute shadows with forward ray-tracing, but it's still generally more efficient to compute shadows with rays originating from the camera end o
by Arelius 8y ago
Sure, you could compute shadows with forward ray-tracing, but it's still generally more efficient to compute shadows with rays originating from the camera end of the path.
Of course, this all starts to get a little more complicated when trying to compute global illumination.