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A button that looks like a physical real world button that I'd push, with a clear text label beneath it, is less cognitive overhead for me than an abstract squi
by hnzix 8y ago
A button that looks like a physical real world button that I'd push, with a clear text label beneath it, is less cognitive overhead for me than an abstract squiggly icon with no border or text that I have to interpret.
Bonus points if the icons are hidden inside various hamburger menus sprinkled across the interface - Atlassian I'm looking at you.
I shouldn't be forced to learn some designer's personal visual symbology to use an app. It's hieroglyphics.
- int_19h 8y agoI'm not advocating for either of those extremes. To remind, in this thread, we were talking about UI aesthetics of the times when Delphi was popular. That's Windows 9x and NT, classic MacOS 7.x to 9.x, BeOS; and on Unix: Motif, NeXTSTEP, Gtk 1.x, Qt 1.x to 2.x. So, basically, buttons are chiseled gray (or other color of user's choice), with prominent 3D borders, but flat where the label is for maximum readability. Just enough to capture the essence of a physical button, but without actually rendering one.