3 ms·
Not bad! It's not my kind of game but it was a fun way to kill a few minutes. It took only 2-3 seconds to figure out how to play. It ran fast and didn't show an
by cooperadymas 8y ago
Not bad! It's not my kind of game but it was a fun way to kill a few minutes. It took only 2-3 seconds to figure out how to play. It ran fast and didn't show any lag at all despite a relatively high number of sprites and the particle effects.
Your boundary detection for the top and left edges seems to be off. I can run the sprite just out of the area of visibility. (Linux, Chrome, 1920 x 1200 resolution) Also, occasionally I die when I'm certain that an enemy sprite came close but didn't hit me.
Ideas:
- add more diversity to the paths the enemy sprites take, or to how they bounce off edges
- block off the corners so it isn't so easy to hide in a corner and simply dodge the occasional enemy which floats that way
- add an impossible mode where the edges slowly move inward, so not only are there more enemies but your field of play is also shrinking