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You were saying "1 hour a day!" and then mentioned a guy who didn't work anything close to full time at a paying job for nearly 5 years to work 12 hours 7 days
by Profan 8y ago
You were saying "1 hour a day!" and then mentioned a guy who didn't work anything close to full time at a paying job for nearly 5 years to work 12 hours 7 days a week on something that _might_ pay on release..
- max76 8y agoWith the quality of his work and the proven market for his niche (Harvest moon) he was all bug guaranteed a good release. The unknowns where how much time it would take a single developer to make such an ambitious project and the degree of the payoff.
- movedx 8y agoAnd you've misunderstood what I said. He worked on something over a long period of time knowing simply that it's OK for something to take time to complete. He understood the challenges ahead and planned his days accordingly. The point of the Steph's article isn't to only think inside of eight hours, but to think about time management, patience, focus, and other key aspects as a whole, to get the better picture of the path forward. It doesn't matter if it takes four months or forty years to make a project: it's making it that counts.