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Stardew Valley is a weird example because the guy spent four and a half years working 12-hour days and did _everything_ themselves.. not sure that's the compari
by Profan 8y ago
Stardew Valley is a weird example because the guy spent four and a half years working 12-hour days and did _everything_ themselves.. not sure that's the comparison you want here.
(and their family/girlfriend supported them, they did work as a theatre usher occasionally apparently, but their "day job" was largely the game above even normal standards)
- movedx 8y ago> Stardew Valley is a weird example because the guy spent four and a half years working 12-hour days and did _everything_ themselves.. not sure that's the comparison you want here That's exactly the comparison I want: he took his time and demonstrated that it can be done give the time available to us. If you can only give six hours, then I guess it would take eight years. There's also another lesson to be learnt here: don't do everything form scratch :P > and their family/girlfriend supported them I'd replace a girlfriend that doesn't support me; I'd disconnect from a family who doesn't support me.
- Profan 8y agoYou were saying "1 hour a day!" and then mentioned a guy who didn't work anything close to full time at a paying job for nearly 5 years to work 12 hours 7 days a week on something that _might_ pay on release..
- max76 8y agoWith the quality of his work and the proven market for his niche (Harvest moon) he was all bug guaranteed a good release. The unknowns where how much time it would take a single developer to make such an ambitious project and the degree of the payoff.
- movedx 8y agoAnd you've misunderstood what I said. He worked on something over a long period of time knowing simply that it's OK for something to take time to complete. He understood the challenges ahead and planned his days accordingly. The point of the Steph's article isn't to only think inside of eight hours, but to think about time management, patience, focus, and other key aspects as a whole, to get the better picture of the path forward. It doesn't matter if it takes four months or forty years to make a project: it's making it that counts.
- chaostheory 8y ago> That's exactly the comparison I want It actually runs counter to your point and aligns with mine better. His day job as an usher was not mentally draining compared to his work on Stardew Valley
- username90 8y ago> If you can only give six hours, then I guess it would take eight years. And with an hour a day it would have taken fifty years...