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There are tradeoffs when designing for first time use vs repeated use. And also between simple and powerful. Like a GUI vs a Terminal. Or keyboard shortcuts vs
by z3t4 8y ago
There are tradeoffs when designing for first time use vs repeated use. And also between simple and powerful. Like a GUI vs a Terminal. Or keyboard shortcuts vs Menu. A user configurator vs a cad program. Or when it comes to game design - first time vs replay vs endgame. Maybe Ux designers can be inspired by games - designed for engame (multiplayer) but with campaigns with a progressive difficulty ...
- TeMPOraL 8y agoThat would be great. Each game usually features its own weird UI, with unique shortcuts, half-broken controls and plenty of design experiments - and yet users don't have any problem with learning all of this. A lesson for the UX people that users aren't as dumb as it's often said.