3 ms·
Gamedev is and is not hard. The availability of engines like Unreal and Unity and all the plugins and example game kits available mean that it's trivial to make
by tokyodude 8y ago
Gamedev is and is not hard. The availability of engines like Unreal and Unity and all the plugins and example game kits available mean that it's trivial to make a simple game. The proof, 20000-40000 new games ship every month on iOS+Android
At the simplest level you basically download a kit for the genre you want, skin it, ship it.
Of course a good game is often much more work and requires more talent but in some ways it's getting to be the same as video and music. It used to be to be anything at either required lots of expensive equipment and connections to the gatekeepers. Now a days anyone can make a video on their phone and post it to youtube or make some music in music app of their choice and post it to youtube etc.
So, we see an explosion of content. Youtube has tons and tons of channels. Twitch a bunch more. The stuff people like raises to the top but there's zillions of people who get very few views because whatever they are making isn't quality or appealing.
Games are getting to be the same. So many people making so many games.
Also as the industry goes mostly toward a few engines it gets easier to shuffle people around. You and post a job listing for someone with Unreal or Unity experience. Before those 2 engines became so popular no one generally had experience with the engine another studio was using.
Also to the business people it's not clear what's needed for a hit. In general the top movies are mostly big budget movies. The top 10 movies for 2018 are all effects based movies with staff of 1000s+. There's a few non big budget movies in the to 20.
In games in the last few years there have been several hits that had low budgets including Candy Crush Saga, Clash Royale, Puzzle and Dragons, PUBG, Minecraft, and others, many of which made as much or more than their AAA expensive competition like GTA5 or Red Dead Redemption 2 and cost 1/10th to 1/20th those bigger games.
- philipov 8y agoIt's just like any other art form in this regard. Anyone can splatter paint on canvas or fill a book with words. Making something worth looking at or reading is much harder. Being able to masterfully execute the motions of your craft is just the bare minimum requirement for entry.