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For a concrete example, our recent paper RenderNet learns end to end differentiable ray tracing operations like ambient occlusion and normal maps which can be u
by sabalaba 8y ago
For a concrete example, our recent paper RenderNet learns end to end differentiable ray tracing operations like ambient occlusion and normal maps which can be used in phong shading.
No “coding” required.
https://github.com/thunguyenphuoc/RenderNet https://github.com/thunguyenphuoc/RenderNet
https://papers.nips.cc/paper/8014-rendernet-a-deep-convolutional-network-for-differentiable-rendering-from-3d-shapes.pdf https://papers.nips.cc/paper/8014-rendernet-a-deep-convoluti...