4 ms·
I think such organizations would not be capitalized well enough to make AAA games. Look at the development costs of the most expensive games out there: https:
by PakG1 8y ago
I think such organizations would not be capitalized well enough to make AAA games. Look at the development costs of the most expensive games out there: https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop https://en.wikipedia.org/wiki/List_of_most_expensive_video_g...
And then there's the publishing costs, just as crazy.
- taurath 8y agoPublishing can be free or near free depending on the platform - there’s no need to be on store shelves anymore. For a AAA game though you need to either have a real hit of a game, or a giant marketing budget to convince people their friends will play it. Else, you need have a reputation - making good games is hard.
- PakG1 8y agoCorrect me if I'm wrong, but I believe the majority of the publishing expenses these days probably do come from marketing.
- taurath 8y agoNot at all weong - just saying there are ways around it. Respawn just launched Apex Legends with a (my estimate) $100k marketing budget to pay popular streamers to play it.
- spdionis 8y agoThat probably works only for FPS/Battle Royale games though. I mean, it's crazy that if the 2 or 3 biggest streamers play a game it instantly gets to the top of the twicth browse list. They all play only that kind of game though.
- taurath 8y agoMOBAs were the top of twitch before. I don't mean to imply its easy by any means to become popular based entirely around twitch - but I do think its very possible to go entirely word of mouth if the games is good and fresh. Publishers have a lot of trouble marketing newer game types - they like to stick to what people know. Demon Souls/Dark Souls is a good example, though From Software does have a long history - just not huge hits in the US.