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I think this was already said above, but it still seems to be getting confused, so to repeat: Datashader renders everything out of core, in the server. So it d
by jbednar 8y ago
I think this was already said above, but it still seems to be getting confused, so to repeat: Datashader renders everything out of core, in the server. So it doesn't matter whether a client could successfully accumulate results for a large data incrementally; to use WebGL directly one still has to send all of the data to the client eventually. With Datashader the dataset is never sent to the client in the first place; it stays on the server, which could be a remote HPC system with thousands of cores processing petabytes. Datashader renders the data into an image-shaped array on the server, then sends that (much smaller) array to the client, so that the client never sees any data larger than the available screen resolution. This is no claim that doing so is unprecedented or some crazy new idea, just that Datashader lets you render datasets regardless of their size, completely independently of any client (browser) limitations, and without having to serialize the data over an internet connection.