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Technically that's a very fine idea. I write codecs in Rust, and it's working great for this use case. But a complete rewrite is a hard sell where just fuzzing
by pornel 8y ago
Technically that's a very fine idea. I write codecs in Rust, and it's working great for this use case.
But a complete rewrite is a hard sell where just fuzzing and patching existing code seems like a quicker fix and not rocking the boat too much.
- xiphias2 8y agoIt's an interesting question whether fuzzing or replacing is the better way to go. Newer Rust libraries can have other (unknown) problems, that's why I was interested in which is the statistically better solution for improving the code base. But from what you wrote, it sounds more like what's simpler to implement for the team gets done.