3 ms·
> For points, it simply takes each point, calculates which pixel it would land in, and aggregates per pixel, without ever storing all the data points per pixel.
by BubRoss 8y ago
> For points, it simply takes each point, calculates which pixel it would land in, and aggregates per pixel, without ever storing all the data points per pixel.
That is literally what opengl does. If you mean a histogram per pixel in depth, that's literally voxels in perspective space.
If there are usability benefits here, that's great, but everything seems to be centered around there being new rendering techniques here, when not only are they not new, they're completely trivial, with solidified names and formalized math.