4 ms·
sounds a lot like Eve online set in medieval times. Guild Wars had a similar system where you could choose a faction and battle other factions to win reputation
by roymurdock 8y ago
sounds a lot like Eve online set in medieval times. Guild Wars had a similar system where you could choose a faction and battle other factions to win reputation etc but was nowhere as dynamic as you're describing. also kind of sounds like Dynasty Warriors which kicked ass but followed a more traditional set path of battles
all of these are great games and a blend of them would be awesome if you had a clear vision for how to combine them, but would also probably be a massive undertaking
side note, i wouldn't consider anything a true RTS unless it has some type of resource gathering and tech/unit building element to it
- AnIdiotOnTheNet 8y ago> i wouldn't consider anything a true RTS unless it has some type of resource gathering and tech/unit building element to it Then you'd be discounting the Myth series, which means you are objectively incorrect.
- roymurdock 8y agoThis is the first line in the Myth gameplay Wikipedia: All three Myth games play very similarly. They are real-time tactics games, and as such, unlike the gameplay in real-time strategy games, the player does not engage in resource micromanagement or economic macromanagement, does not construct a base or buildings, and does not gradually build up their army by acquiring resources and researching new technologies.[9] Instead, each level begins with the player's army already assembled and ready for combat
- stcredzero 8y agoIs base construction a requirement, so long as the player can engage in resource micromanagement or economic macromanagement?
- AnIdiotOnTheNet 8y ago....ok, fair enough.
- stcredzero 8y agosounds a lot like Eve online set in medieval times. Except that the empires ebbing and flowing wouldn't be due to content writing and large groups of players. (At least at first.) i wouldn't consider anything a true RTS unless it has some type of resource gathering and tech/unit building element to it It would have that, but in the form of unit recruitment or negotiating with and giving advice to nearby lords. (Perhaps local lords could grant you use of their smithies, craftspeople, and peasants for support/logistical tasks.)