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Creative products like films, games, music, etc. involve significant risk. You can put tens of millions into a thing and find out that the public just didn't li
by markbnj 8y ago
Creative products like films, games, music, etc. involve significant risk. You can put tens of millions into a thing and find out that the public just didn't like your vision. Boom, money gone. Onto the next thing. Corporations that get to a certain size find it really difficult to stomach such risk internally. Perhaps it is less size and more a certain style of governance, or lack of a visionary leader with sufficient pull. I don't know, but the problem seems endemic to large corporations, and it's been observed and commented on over and over. For contrast look at the indie game scene on Steam. Many of these titles will never make money, but you can't fault the creativity.