3 ms·
> Indirectly this is the cause of these layouts. "Don't you have phones?" Blizzard has been struggling to connect with fans for longer than Fortnite co-op has
by zamalek 8y ago
> Indirectly this is the cause of these layouts.
"Don't you have phones?"
Blizzard has been struggling to connect with fans for longer than Fortnite co-op has been a thing. There are some prior employees who have been quite vocal about the situation: they simply don't know to continue printing money without upsetting their fans. The merger with Activision was a very strong signal: how does it make any sense that a beloved publisher that is known for innovative games team up with a publisher who pushes out the same games every year? The straw is a mobile game while everyone was waiting for the next PC (and potentially console) launch.
"The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes."
Then consider EA, everyone's pet hate (for good reason). Here's a company that has been testing gamers in terms of micro-transactions for years. With Apex, not only have they earned a lot of trust by following Epic's lead, they have put out a title that is genuinely fun and innovative [in the space]. They are listening to the market.
> A lot of the air in the games industry is being sucked out by Fortnite.
There are currently 317K viewers of Apex on Twitch and 108K Fortnite. This clearly isn't true. There's plenty of air to be had. I'm venturing off-topic here, but the problem with Overwatch is that it's team-based competitive; that attracts a certain type of player-base. If you don't play the ladder (in a year I had about 6 hours total in that toxic hell hole), good luck finding games without quitters.
If Blizzard put out a decent Diablo 4, or Starcraft 3, I can almost guarantee they'd find a lot of room to breathe, but a mobile ARPG/HnS was printing money in Asia, so we have that.